sábado, 11 de mayo de 2030


What is SpacEscape?
SpacEscape is a 2d, hentai-themed RoR platformer developed in Adobe Flash using Action Script 2.0
So, obviously, you'll need to download the Adobe flash player from Adobe's site (which is free).
Also, it features an anthro main char (more human than animal), bestiality, tentacle, monsters and more.

RoR? What is RoR?
It means “Run or Rape”. It’s a rather common genre of hentai game nowadays;
it's particular for the idea that the sex content occurs within the gameplay, usually in 
the form of animations, as opposed to being shown exclusively within CGs or cutscenes. 

So, to put it shortly, you just stumbled upon the development blog of my little game.
Updates will come as often as once per week and as slow as once per month. The 
game is FREE for now, will be put on sale once finished. Current builds of the 
game are essentially an open Beta of what the demo for the final version will look like.

This is, and will always be the main source of updates on the game progress, as well as
where all the official betas will be posted. Though I do pass by the ULMF forum or LoK, so if you don't feel 
or can't post on blogger, you can go there, I'll get to your comment sooner or later.
Aside from that, no other places to go, I don't have a Patreon, and won't have one; also 
donations would be very appreciated...If not for the fact that I DON'T ACCEPT DONATIONS 
I appreciate the feeling, but you don't need to.

So, where to download?
The link for the latest version will be always on the right bar mah boy, just follow the yellow road


viernes, 16 de junio de 2017

SpacEscape Commission!

Eh. Can you believe it? Someone actually commissioned me to draw Mitsuko.

This is what I was talking about in the previous post; kinda game related, but unrelated at the same time.


sábado, 13 de mayo de 2017

Hot fix ver-051317

It was brought to my attention on the last post a bug were ppl can't get past the difficulty selection. I tested it out of curiosity because I remembered working on that bug at some point, turns out it's still there (although it only happens when there's no save data, and it fixes itself by just restarting the game so it creates the file); would have looked at it sooner, but since I've been seeing the issue of the controls not working on the title menu (Remember that Any version from 052715 onwards is incompatible with older saves.
To delete your save look for MitsukoX.sol in this folder:C:\Users\Administrator\AppData\Roaming\Macromedia\Flash Player\#SharedObjects).

So I kinda immediately dismissed any report of controls not working as that one; my bad.

Download links have been updated. Rollback to the last version, the wolf is kida broken since I did start messing with him and I forgot about it, this fix will be on the test version that has the training room.

Back to being lazy. 


I really can't remember if I mentioned here, I guess it's fair to tell, although I have no obligation.

Last year I got 2 big projects in my hands; one doing CG for a game, the other working on a mugen char's sprites (~300), on top on the normal work I do at the comic (sainaheart.com). These 2 projects pretty much will be ongoing through all this current year; so, at a regular basis I'm working at 3 things at the same time, at all times, plus the random commission I get here and there.

Needless to say, I'm a pretty lazy mofo to begin with, so I have a pretty limited pool of will to do work (yes, even things I like, not just work), so just doing this pretty much depletes all of my "energy", so when the weekend comes (supposedly I would work on the game on Sundays), I had like no will to work on it (literally haven't touched since last update).

So, what all this means? It's the game dead? No, of course not, the development dies when I do (literally); but, as things are now, I would say the development surely hit a wall, so (as always) I can't really tell you a date or estimate to expect some progress... Although, don't tell nobody, but soon there will be an "update" of sorts, not entirely game related, but not entirely unrelated either.

I also wanted to address the patron topic, since I saw a couple of comments on it.
I understand where ppl come from with this (money does solve most problems isn't?), since it's a pretty common thing nowadays, almost mandatory even (and interestingly enough, I've just happened to see a few ppl making one out of followers requests); but, as stated on the sticky at the top, I don't like to accept donations, and that's only because money is not a drive for the game, nor am I investing any on it, so if you would give me a million dolars (patreon or donation), it won't help the development, since I need time, not money to do it (besides, I can't just throw away the work I have now, I have ethics); in fact, I think donations would hamper it, because then I would feel obligated to work on the game, like, it wouldn't be an option, because I would feel bad letting the donation going to waste (at least for me, other mofos might just take the money and continue like nothing), and I would like it less to work on it since it would be "by force"...
Furthermore, right now I'm pretty comfortable on the money situation, as I'm still living at my parent's (though I do pay "rent" I take care of the power bill), and money is not a problem, I like to say I will never make a patreon, but you can bet your ass that if I'm on the verge of being homeless I will do it in a heartbeat, let's be honest here. I'm planning on moving out relatively soon tho, if everything goes according to plan, by next year I might be able to bought a piece of land to start building my own house (thanks to the afore mentioned projects), so we will see, if/when I'm living by my own, the commissions aren't cutting it, I might have to swallow my pride and do a frigging patreon and work full time on the damn game (jk I love you game! :V).

So, until that fateful day, I'll see you guys, on the next angryJo-I mean, *ahem* I will try to at least touch the thing, maybe set small goals, just for the sake of making progress, like for example, the thing I want to iron out right now, is combat mechanics, like enemy ai, player move set, stats actually matter and the like. So I was thinking of making a "training room" ala fighting game, where you can just spawn your favorite mob and let it rape you to your heart's content without getting a gameover; since this would require a lot of testing, and also it would replace the gallery mode, I think this approach will be better, and it will save me some work, because the gallery is a pain to do the way I have things set up, the training room will be using the already existing code, just have to make some spawning code for the enemies and allow god mode so you don't die, that's pretty much it.

So, if I ever get to it, next thing I will be posting would be the room itself, probably will just make a rip-off of the one in SFIV/V, next would do the spawning code, and at that point I could update the beta with the room on it so ppl start to fiddle around with it as I make modifications to the "combat system".

Wow, how do you like that as a status update? I really don't feel like going through all that and re-read it so hopefully it came out as working as intended, if not, well, just take it as the ramblings of a crazy old man, and I'll c y'all when I c y'all.

martes, 21 de febrero de 2017

I have no Honor

Seeing how the leap attack of the wolf broke, I think I'll take this opportunity to rewrite the enemy ai, so I can easily add attack patterns and abilities, that will actually be different depending on the difficulty.
What attacks you do think would be good to add so the fights are fun? So far I was thinking on making them like in Dragons Dogma or DaS, where the keep their distance and dodge and shit, also I might change or add a leap attack that just passes through you but strips you of a chunk of your clothes (In the final game there will be progressive cloth damage).

On another note, if any of you would want to kick my ass and vent some frustration of me not working on the game; I've been playing For Honor (PC) a bunch lately, you can add me if you want. (I've had the same nickname since 2002, guess what it is)


lunes, 6 de febrero de 2017

What in the fuck?

Recently I bought Haydee on steam, and I don't know why it kinda surprised me about the nudity tag on steam if I had already knew about games like honey pop; anyways, decided to look more into it, and was checking all games with a nudity tag and stumbled upon this http://store.steampowered.com/app/574860/

Now, I'm not sure, but judging by the reviews, I deduce this is a watered down (in regards to hentai) from the original, but, if not, wtf, does that means I can put SpacEscape on green light?

sábado, 4 de febrero de 2017

Bad Week

Worst week ever.
I ordered 2 new hdd to replace my old ones, and right off the bat I lost 2 days backing up my shit (as external usb); and as soon as I replaced the first one, windows refused to boot, I guess I might have screw when I first installed...Had to reinstall the shit TWICE, and then I struggled as a mofo to get Clip Studio to install with the materials; and now I'm sick as fuck and feel like shit.

jueves, 19 de enero de 2017


Ok, fuck dragons dogma online. Back to work Dark Arisen.

jueves, 12 de enero de 2017


So, the other day, while I was in the bathroom (truly is the best place to think :v), I came up with a easy enough way to finally implement that nice stop when hitting things, which I for one think is so much needed, because right now it feels like you're just hitting air, even when you're hitting enemies.
So, when I was testing the initial "sketch" code for it, I noted that I did something to the wolfs and their jump attack is all fucked up, that's what I get for fiddling with the code when I've been away from it for so long. So, after I'm done fixing that, and if the "hit stop" doesn't prove too difficult to do, I'll update the beta with that.
Only problem is that I decided to try again Dragons Dogma online again now that I have win10 and did a format (for some reason last time the launcher got stuck on the version check); and now it worked, just a couple hours until it's done downloading...

sábado, 24 de diciembre de 2016

-U- Is dead.

So, yeah guys, relax, I'm not dead, I know, been a while since the last post, but honestly, you should be used to these random hiatuses by now no?

 If I were actually dead, I have my rig set up like L from Death Note and it woul post on all my social media I'm dead :v

Anyway, so far that bug glitch/whatever the hell it was hasn't happened yet, so I guess there's nothing to stop me from getting back to work... Unless; I've been kinda held hostage playing Dragon's Dogma; yes, I know, I already played that one, but the other day I started to watch videos of it and wanted to play, and discovered that it was my only steam game that didn't had the synchronize with the cloud option enabled, so I lost all my saves when I format for win 10. So I started it again, and man it hooked me like the first time; been playing 12hrs straight every for the past 2 weeks; it's bad enough that I have a very hard time stopping watching/playing something I like, and on top of that the game being too addictive.

But yeah, that's for the update on things; I'll go and check my current build versus the last one here on the blog to see if there's enough difference to put another version; because I don't even know what's in there anymore >.<. Either way I'll make a post regarding that.

-U- Is dead.